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If you didn’t already know from the gazillion trailers released for this game, the story begins with Batman bringing a captured Joker to the legendary Arkham Asylum, Gotham City’s institute for the criminally insane. Obviously, it’s all a set up and the Joker has staged his own capture in order to return to Arkham and unleash a diabolical scheme. Batman is now trapped with the rest of the Arkham staff as the Joker and his crew take control of the Asylum while super-villains and inmates now roam free. Batman must now fight his way through the Asylum and bring the chaos under control while trying to uncover the Joker’s plan.
It’s an interesting premise and the plot is structured very much like a short comic book arc. The story develops quite well for the most part, but starts losing steam towards the end, especially once the Joker’s plan is revealed. However, what really makes it stand out from the rest of the superhero game lot is the brilliant voice acting, dialog and presentation across the board.
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For starters, Arkham itself looks and feels very much like its comic book counterpart. True to its history, it’s a dark, depressing and suitably creepy place. Play the game at night and it almost feels like a horror game at times. The setting and atmosphere is quite reminiscent of Grant Morrison’s celebrated Batman graphic novel Arkham Asylum: A Serious House on Serious Earth, while the gothic architecture of the buildings would make Tim Burton proud. The various arched hallways, holding areas, medical bays and even the outlying areas are all chock full of atmosphere.
Adding to that is the brilliant use of sound. Whether it’s the old twisted trees creaking while you’re exploring the deserted grounds outside the Asylum or the cries of some of the more troubled patients in some of the inner holding areas, the game always gets the mood and atmosphere right. Also, despite the Teen rating, the game’s content is pretty mature. While the violence isn’t exactly bloody and in-your-face, much of it is implied. There are a number of dead bodies, grisly crime scenes, colourful language and skimpily-dressed women. This is certainly not a game for kids.
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Batman: Arkham Asylum largely follows a linear narrative, but it still gives you enough freedom to explore. The exploration elements are structured very much like metroidvania-style games like Bioshock or the recent Shadow Complex. While the entire Arkham island is open to explore, many areas are only accessible when Batman gets access to certain gadgets as you progress through the story. You control Batman from a third-person over-the-shoulder view, no different from the recent Resident Evil games or Dead Space. While sprinting, the view shifts to a wider angle, and during combat, the camera is pulled back similar to that in third-person action games like Devil May Cry. The gameplay itself can broadly be divided into three major aspects – combat, stealth and investigation.
Batman is capable of going toe-to-toe with unarmed goons in hand-to-hand combat. The combat system itself is quite fluid but challenging at the same time. It’s definitely easy to get into but difficult to master (as evident from the game’s Challenge Mode. More on that later). Dubbed as ‘freeflow’, the combat system allows Batman to chain together a string of attacks, counters and special takedowns into long combos. The longer your combo, the more powerful and quick Batman’s attacks will be. Take or miss a hit however, and your combo chain is reset. Achieving perfect combos can prove to be difficult at first and more often than not you may find yourself simply mashing the attack and counter buttons to get through most of the fights in the story mode. While button mashing works for most of the time, the game does mix things up a bit later on by throwing some particularly challenging foes along with normal ones, thus forcing you to strategise and make use of all available options.
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While Batman may be able to take on a dozen thugs in melee combat, it’s a completely different story when the Joker decides to give them some automatic firearms and shotguns. This is where the stealth element comes into play. At various points in the game, Batman will be pitted against a group of thugs carrying firearms while trying to complete an objective. The idea here is to stay hidden, isolate enemies and take them out one by one. Gameplay-wise these sections are easily some of the best parts of the game and, in some ways, more fun than engaging enemies in melee combat. Batman can stay out of sight by grappling and hiding atop (a little too) conveniently placed gargoyles or under floor grills. But what really makes him deadly in these situations are his gadgets. With the press of a button you can turn on a special X-ray like vision mode called Detective Mode. This allows Batman to see better in the dark, highlight enemies and also detect their weapons and current state of mind. Pretty nifty, huh?
Once you have the area scanned, it is up to you to isolate enemies and take them out stealthily by sneaking up behind them or hanging upside down from a gargoyle and quickly lifting them off before they know what hit them. As the other thugs find their buddies lying unconscious or hanging from gargoyles they will begin to panic and lose control. You’ll hear them throw nervous taunts at you in trembling voices and talk among each other. It’s at these moments where the game really succeeds in making you feel like The Dark Knight. It’s very similar to the dock sequence in Batman Begins. Taking out a bunch of armed thugs without being seen at all is quite satisfying no matter how many times you do it. As you progress through the game, you’ll earn new gadgets and upgrades that allow you to try new and different strategies as the scenarios themselves start to get a little more challenging.
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Lastly, there are investigation elements, which rounds off one of Batman’s key talents – being a world-class detective. Some parts of the game require you to collect forensic evidence and clues in order to track down a character and your next objective. This is where the Detective Mode comes into play once again. These sections are somewhat similar to the Condemned games as you are given a highlighted ‘evidence area’ in which you can search for clues using the Detective Mode. The interface is very slick and, coupled with the sound effects, it really gives you a feel of what it would be like to use some of the most hi-tech gadgets in Batman’s arsenal. Speaking of which, by the time you reach the end of the game, you’ll get your hands on some pretty cool toys ranging from various types of Batarangs, explosives and hacking devices, among others. The controls are quite responsive. Whether it’s fighting, grappling on to ledges and gargoyles or using gadgets; everything feels like a breeze.
Next page: Villains, graphics and sound, and final verdict
With Batman’s fighting, stealth, gadgets and analytical skills covered, the game does a pretty decent job of putting you into the shoes of the caped crusader. However, any Bat-fan knows that Batman himself is only half of what makes the franchise so cool. Fans of Bat-villains need not worry, as pretty much the entire rogue’s gallery is featured here in one way or another. Apart from the Joker, you’ll have to deal with the likes of Harley Quinn, Poison Ivy, Bane, Killer Croc and of course Scarecrow, who provides some of the more memorable moments of the game. Without spoiling much, I’d just like to say that he will mess with your head in more ways than one!
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An interesting subplot featuring The Riddler forms much of the game’s side objectives and routine collection tasks. Each area in the game has an associated number of Riddler challenges which range from finding collectible trophies, audio tapes, smashing annoying ‘Joker teeth’ or solving riddles by finding key elements in the environment. The riddles themselves are fairly easy (especially if you are familiar with the franchise), but it still feels quite satisfying to solve one. The Riddler side mission manages to be fun and sufficiently challenging without being frustrating as item collection tasks in most games tend to be. It also offers a break from the main story every once in a while and you can continue to explore Arkham and solve the riddles even after you’re done with the story.
The main story can be completed in about 15 to 18 hours, but if you choose to solve all the Riddler challenges and explore every single nook and cranny of the asylum, you’ll easily end up spending around 24 hours with the main game itself. And this is not counting the Challenge Mode, which offers a number of increasingly difficult challenges based around combat and stealth. While the Challenge Mode can be a fun distraction, getting perfect scores in each of them can prove to be quite tricky. Mastering the freeflow combat system is almost essential in the combat-oriented challenges as even taking a few hits will make you lose your combos and prevent you from getting high scores. Regardless, the Challenge Mode is a nice little bonus and, along with the sufficiently lengthy campaign and the upcoming downloadable content, Arkham Asylum isn’t short on content.
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Batman: Arkham Asylum runs on the Unreal 3 Engine and is one of the best implementations of the engine so far. The framerate is quite impressive with very few instances of slowdown. There is also very little texture pop-in compared to other UE3 based games. The art direction and character design is fantastic and the combat animations look ultra-cool in motion. Batman’s cape looks very realistic while it’s flowing behind him or stretched like a bat’s wings while he’s gliding down from heights. His costume also shows some noticeable wear and tear as you keep going through the game, which is a nice touch. However, there is a fair amount of clipping as you’ll frequently see characters’ arms or heads going through walls during combat. This is but a minor nitpick in what is otherwise a spectacular looking game.
The game really shines in the audio department as well. Apart from the aforementioned ambient atmospheric sounds, the voice acting really deserves special mention. Almost every single character sounds very true to the original character and the dialog is no different from what you’d read in a comic book. Having provided their voice talents on Batman: The Animated Series, both Mark Hamill and Kevin Conroy are no strangers to the franchise. Conroy’s Batman sounds just like he should (no raspy Christian Bale voice here folks), but the highlight is Mark Hamill’s Joker. He is clearly having fun here and the Joker’s lines themselves are quite amusing.
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Some may feel like Hamill’s constant chatter over Arkham’s PA system is irritating or repetitive, but then it’s very much like the character. He loves to taunt and distract Batman. You as Batman need to learn how to ignore him and stay focused. The background score is mostly atmospheric, but does kick into full orchestral mode during some of the bigger set pieces. It’s clearly influenced by Danny Elfman’s score for the first two Batman movies with some elements from James Newton Howard and Hans Zimmer’s score for The Dark Knight.
As a reviewer, it’s quite difficult to find any particular flaws with Batman: Arkham Asylum. One may argue that the stealth elements feel a little forced at times, since there are designated areas, where you need to use stealth and others where you simply need to fight. However, it’s a design decision that doesn’t exactly ruin the experience as far as the overall package goes. The game still offers plenty of variety, fun boss battles and enough scripted set pieces to keep things fresh. It would be interesting to see what the folks at Eidos and Rocksteady do with the inevitable next game in franchise. An open-world Gotham City perhaps? Time will tell, but we surely can’t wait!
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Conclusion
Batman: Arkham Asylum may not exactly be an original or groundbreaking title, as most of the gameplay elements have been featured in other games before. However, it’s the culmination of these elements that makes the game feel like a breath of fresh air. No game has come close to portraying The Dark Knight as well as this game does. Even if you aren’t too big on comic books or the Batman franchise, the game is still a must-play for any self-respecting video gamer.
(+) Best representation of the Batman franchise in a game till date
(+) Great mix of action, stealth and exploration elements
(+) Lengthy and entertaining story mode
(+) Brilliant voice acting
(+) Looks and sounds incredible
(-) Like all good things, eventually it comes to an end
(-) Some minor visual glitches
Title: Batman: Arkham Asylum
Genre: Action
Rating: 16+
Platforms: PlayStation3 (Rs 2,499), Xbox 360 (Rs 2,499), PC (Rs 699)
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