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Tribes: Ascend


SRINI87

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TribesAscend_Logo.jpg

Developer:Hi-Rez Studios

Publisher: Hi-Rez Studios

Engine: Unreal Engine 3(modified)

Platform: Microsoft Windows, XBLA

Release date:April 12, 2012

Genre:First-person shooter, Action

Mode:Multiplayer

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Tribes: Ascend proclaims the return of the sci-fi online multi-player shooter franchise Tribes. Developed using the Unreal 3 engine, the game positions itself as the multi-player successor to the much lauded Tribes 2.

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Announcement trailer

 

Gameplay Teaser

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I've been thinking of creating a thread for this for like ages. Thanks for creating it.

 

 

Loved the original Tribes. Played it a lot on LAN during college days. It was a very different experience compared to most MP shooters back in the day.

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  • 2 weeks later...

Tribes: Ascend Will Be Playable At QuakeCon 2011

 

Hi-Rez Studios announced today that Tribes: Ascend, their upcoming free-to-play FPS that is based on the Tribes universe, will be featured at QuakeCon and playable by the public for the first time at the annual gaming convention.

Tribes: Ascend is a new generation of the online multiplayer shooter, incorporating classic Tribes elements such as fast-paced jetpack enabled combat, skiing, and vehicles, combined with teamwork and strategy. Tribes: Ascend is being designed by Hi-Rez Studios as a AAA free-to-play title.

Although the game is still in Closed Alpha, conference attendees will get the first public hands-on with Tribes: Ascend at Booth 333 of QuakeCon, held in Dallas, Texas from August 4th-7th 2011. Attendees can also register to win a limited number of keys to the Tribes: Ascend Closed Beta.

 

Todd Harris, Hi-Rez Studios COO said:

 

“QuakeCon has been called the Woodstock of gaming and we’re thrilled to introduce Tribes: Ascend at this show. QuakeCon has always delivered exceptional, competitive multiplayer gaming… for free; and that’s our mission with Tribes: Ascend.”

 

src:dsogaming

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  • 3 weeks later...

Tribes: Ascend Revisits the Series’ Glory Days

 

I first played Starsiege: Tribes at the 1998 E3 Expo in Atlanta, Georgia. A relative newcomer to the multiplayer first-person shooter, I fondly recall ignoring whatever objective our team was supplied with, instead spending my time whooshing about the map with my jetpack, giggling to myself.

 

Eventually I got a copy of the game for my home PC, and things got a little more serious. I still swooped through the skies, but I was swooping with a purpose. The enemy had our flag, and I was going to get it back. In the early days of online first-person shooters I was younger and sharper, the competition less polished. Capturing the flag was a possibility.

 

Thirteen years later my reflexes aren't like they used to be. A combination of players that have honed their skills for over a decade and the mutant game-dominating children we've been breeding leave little hope for victory on my part.

 

As I sat down for my first round of Hi-Rez Studios' Tribes: Ascend, I felt like I might have a shot. For a brief moment, it was 1998 all over again.

 

Fans have been waiting for passable sequel to Starsiege: Tribes for more than a decade now. Tribes II introduced some neat new ideas (skiing as a feature, pre-selected equipment loadouts), but was plagued by bugs and poor performance. Tribes: Vengeance, developed by Irrational Games of BioShock fame, was released with little fanfare in 2004, smack dab in the middle of the releases of Doom 3, Far Cry, Half-Life 2, and Halo 2. Needless to say it didn't sell very well. The now-defunct InstantAction dabbled with a web-based Tribes, but the game never came to fruition.

 

Which leads us to Atlanta-based Hi-Rez Studios, which in 2010 announced that they were the new owners of the property, along with plans to create a massively-multiplayer online shooter set in the Tribes universe, similar to their first title, Global Agenda.

 

But before we get Tribes: Universe, we have Tribes: Ascend, a multiplayer-only online shooter that feels a great deal like the original Starsiege: Tribes.

 

Read more@Kotaku

 

New screenshots

xlarge_tribesascend_basegenerator.jpg

 

xlarge_tribesascend_shrike.jpg

 

xlarge_tribesascend_tankkill.jpg

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Tribes Ascend to get additional class customizations

 

Hi-Rez Studios' free-to-play multiplayer shooter, Tribes Ascend, is currently locked into a class-based system where loadouts determine what weapons and equipment players carry. That looks to change slightly with an upcoming patch for the PC game that is currently in closed-beta.

 

src:examinar

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  • 2 months later...

Tribes: Ascend is coming out next month

 

Today, at the Game Developers Conference in San Francisco, Hi-Rez Studios announced that Tribes: Ascend will be released on April 12, 2012. Tribes: Ascend is a fast paced sci-fi FPS for the PC that bills itself the “World’s Fastest Shooter.” Developed by Hi-Rez Studios, Tribes: Ascend will be a free-to-play title.

 

src:dsogaming

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