Jump to content

Two Worlds II


lithuvien

Recommended Posts

Two Worlds II

 

Developer: Reality Pump

Publisher: SouthPeak Interactive

Genre: RPG

Players: Single-player, Multiplayer

Platform: Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360

Realease:

Microsoft Windows, Mac OS X(NA October 5th, 2010, PAL TBA 2010, EU October 8th 2010 2010 )

Xbox 360 (NA October 5th, 2010,EU October 8th, 2010 )

PlayStation 3 (NA October 5th, 2010, EU October 8th, 2010 )

 

Plot

 

After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trapped within Kỹra, the descendant of the Orphans. Despite her ancestry, Kỹra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. The fight for Antaloor continues...

 

Five years have passed since dramatic events brought the whole world to the edge of the abyss. The hero is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.

 

 

 

source: wikipedia

Link to comment
Share on other sites

Thanks for creating the thread man! I was planning to create one but was just being lazy.

 

Anyway, the game looks MUCH better than the first. I got the Epic Edition (for cheap) from Steam and I just couldn't play beyond the first 30 minutes or so. It felt like a cheap Oblivion knock-off. Maybe I should have invested more time in it but there were other better games lying around.

Link to comment
Share on other sites

Did you watch the gameplay videos from E3? There are some pretty cool ideas in there.

 

And I doubt it will release here. The first one didn't. I personally think the game would be a lot better on the PC though. I'll probably get it from Steam. And then there's Arcania: Gothic IV as well...

Link to comment
Share on other sites

IGN preview:

 

Random Internet defenders aside, in my experience there haven't been many people with a lot of good things to say about Two Worlds. Most folks I've talked to dismissed it entirely because it released so close to Oblivion, but the few I know who did play it generally complained about the game's often laughable lack of polish. Some developers blow off the critics, mumbling that they or the unappreciative players didn't understand what they envisioned, but developer Reality Pump is different. They heard you, the gamers, and are hoping to make good on the missed potential that people saw in the first Two Worlds with the sequel, Two Worlds 2.

 

Two Worlds 2 started off as the second expansion to the first game (called The Temptation), but quickly grew to a scale that made it much more than that. Eventually the team decided that the content they were working on -- and where they were taking the narrative -- warranted both a new game and a new engine. Scrapping the expansion in 2009 (at least as far as the game engine was concerned), the team went back to work and completely overhauled the project. The result is Grace, an engine with all the lighting and physics bells and whistles people expect in 2010, and that makes Two Worlds 2 look like the efforts of far more people than a studio of less than 50.

 

Beautiful sunsets, rippling water, and blades of grass that push as you run through them are nice, but ultimately our mothers taught us that it's what's on the inside that counts. Reality Pump agrees, and has designed Grace to be an engine that allows them to develop simultaneously on PC and console. That may sound like a no-brainer to the non-development community, but this is important because it means that Two Worlds 2 should be a significantly more polished game than its predecessor. Because the first Two Worlds was meant to be a PC only game until less than a year before its release -- and the team hadn't made a 360 game before -- they lost a ton of debugging time in the push to put the game on 360.

 

Technical issues weren't the only thing that people complained about in the original, and Two Worlds 2 is undergoing several changes to make it the experience people expect. New writers have been brought on to address the strange translations of the first game, and a variety of environments have been incorporated into the world to make the places you go actually feel unique. For instance players will encounter cities where the culture is largely Egyptian inspired, but will also explore areas where the culture looks more medieval European, or Japanese. Non-city environments are also varied, ranging from the typical fantasy forest and mountains, to swamps, savannas and dank dungeons.

 

Not every part of the original Two Worlds was critically slammed, and just as they've listened to the critiques, the team behind Two Worlds 2 wants to build upon what the fans loved. The card-based magic system returns, only this time it's deeper than before. Players get cards -- which can either be spells or cards that augment a spell -- and then use these to make a spell that suits their purposes. For instance a player might get a spell card that allows them to shoot an ice missile, which they could then augment with a ricochet card, making an ice missile that bounces off of the environment.

 

Spells can also sometimes be combined with other spells, so that when one spell finishes another is triggered. I saw this demonstrated in the game as the player cast a magic missile, only to have it summon minions to fight for the wizard after the missile dissipated. The visual effects weren't fully implemented in the build I saw so I can't speak as to whether the casting looks good, but the potential for customization was really impressive, and made the idea of playing a caster more intriguing to me than it usually is in other fantasy games.

 

Not that specific classes exist in Two Worlds 2. You always have to play as a human, but as you level up you allot points into various stats that affect how good your character is at skills such as casting or wielding weapons. Want to make a battle mage? Just put points into both combat and casting skills, rather than specializing. Granted, lots of games let players make a custom class, but few allow players to do so over the course of their character's journey, instead forcing the player to make their all-or-nothing choice at the beginning of the game.

 

Two Worlds 2 has all the elements that players of fantasy RPGs expect, but the one place it goes where few dare tread is multiplayer. While nothing's been shown yet, players can expect competitive multiplayer as well as cooperative. The character you create in multiplayer is different from that of singleplayer, so players have to build them up and equip them all over again. To help with this, Two Worlds 2 will also include what's internally called "village mode," where players can build up their own village and customize it so it specializes in something that helps the player in their journey (one village might make great weapons, for instance). It's not clear how players will level up their villages, but it was revealed that players will be able to visit other players' towns in order to benefit from one another's specialties. This will allow a team of players to specialize in very specific trades that help them in the cooperative campaign, and also give players something more than a character model to customize.

 

With a game like Two Worlds 2 it's ultimately hard to say how good or bad it could be until you get to try it, but the new engine and obvious attention to the critiques that were leveled against the original make the sequel intriguing. It's rare to see a developer be so candid with their past failures, but the humility and passion behind Two Worlds 2 shows, and is already making it much more than a game to be quickly dismissed.

 

Sounds pretty good to me already :)

Link to comment
Share on other sites

  • 3 months later...

Awesome... game is awesome! I'm totally hooked. Best open world RPG since last year's Risen. It's a MASSIVE improvement over the first game. Will be posting detailed impressions and screens later. The game is f**king gorgeous to behold.

 

@Ne0... it's like Oblivion but with a much better character progression and combat.

 

@Zodak... it should run on a GTX260. It's a very well optimized game. Runs very smoothly on my 5850 with everything maxed. I hope you are buying this... :threatenlumber:

Link to comment
Share on other sites

Tyler

 

is it like Oblivion..? What's your system specs ?..Looks like you need a really kick a*s system for this :|

 

See my earlier post.

 

And no from what I've read on other forums even a 8800GT and a 4870 should be able to run this on 720p. Like I said, the game is well optimized.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...