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Time Crisis : Razing Storm


Karooo

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Time Crisis : Razing Storm.

 

 

ESRB: RP-T+

Genre: Shooter

platform: PS3

Genre: Shooter

Publisher: Namco Bandai

 

Among those machine gun announcements appeared to be a new installment in Namco Bandai's long-running on-rails shooter franchise Time Crisis. Sure enough, late last night the publisher officially announced Time Crisis: Razing Storm will arrive exclusively for the PlayStation 3 this fall. In addition to the Move, Razing Storm will also be compatible with Namco Bandai's own Guncon 3 light gun peripheral.

 

Razing Storm's storyline follows a special task force that has been sent to South America in an effort to take out the mastermind behind a plot to topple the United States. In addition to Arcade mode, which pits players against waves of enemies, Razing Storm will include a free-roaming Story mode. The mode lets players hunt down the villainous cabal through destructible environments, utilizing cover and the new auto-look function.

 

Namco Bandai's latest shooter will also introduce an online multiplayer component to the franchise. Up to eight players will be able to engage in both cooperative and competitive modes in Online Battle. Sentry mode is also new, and it lets up to four players offline attempt to route a prison break attempt.

 

Notably, the publisher is incentivizing the purchase of Razing Storm by packing in the arcade editions of 2007's Time Crisis 4 and the just-released Deadstorm Pirates. Both games have been updated with Move functionality and will also be compatible with the Guncon 3

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e3-2010-time-crisis-razing-storm-screens-20100615063024091_640w.jpg

 

e3-2010-time-crisis-razing-storm-screens-20100615063039293_640w.jpg

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Notably, the publisher is incentivizing the purchase of Razing Storm by packing in the arcade editions of 2007's Time Crisis 4 and the just-released Deadstorm Pirates

Awesome..I am definitely getting time crisis...I loved it in ps1 days i even played with gun...Awesome fun....I will definitely get Move and the gun attachment. :devil:

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Time Crisis : Rising Storm

ESRB: RP-T+

Genre: Shooter

platform:PS3

Genre: Shooter

Publisher: Namco Bandai

 

. [/i]

 

 

:rofl::lol::rofl:

 

Its Razing storm :doh:

 

and again :hug:

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What the hell happened to the HUD? It's more cluttered than Borderlands.

For a game series that's primarily made for arcades...it looks to be just fine.

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  • 1 month later...

Impressions: Time Crisis: Razing Storm on PS Move

ight gun games haven't quite gone the way of the dodo, but I've generally considered them to only be worth playing for a few minutes at an arcade (before I get tired of them). But with the launch of PlayStation Move this September, they may be poised for a comeback. Namco Bandai is doing their part, packaging ports of the arcade versions of three light gun games -- Time Crisis: Razing Storm, Time Crisis 4 (2007), and Deadstorm Pirates -- and releasing the bundle as Time Crisis: Razing Storm in North America this fall.

 

I got to check out Razing Storm on Move at a Sony press event in New York last week. I played by myself for a while, and then tried out same-screen co-op with a Namco Bandai representative. I can confirm that it is an on-rails light gun game where you shoot many, many people and robots. But I was surprised by how much I actually enjoyed it, and I think that the amount of fun I had was tied to PlayStation Move.

 

 

If you're not pressing any buttons, you'll be behind an impenetrable metal shield. Holding the Move button will have you pop out from behind the shield, ready to fire with the trigger. Instead of "firing" off the screen to reload, you'll automatically do so when you re-enter cover. Razing Storm is the first Time Crisis game with destructible environments, and while it isn't exactly Red Faction: Guerrilla-level destructibility, it's still fun to take out some scaffolding and watch the enemies who were standing on it collapse in a heap on the floor. A second player can hop in at any time, and that brings in the wonderful cooperative-yet-competitive element of "my friend and I are kicking a*s together, but I'm going to kick more a*s than him."

 

Move matters here because of its accuracy, the benefits of which were palpable. I've often found the targeting in light gun games to be finicky, but I had no trouble racking up headshots in Razing Storm. That was Arcade Mode, but Razing Storm also includes a single-player Story Mode that plays like an FPS -- you have freedom of movement around the stages. Here, you'll play with the Move Navigation Controller in your left hand and the wand in your right; flicking the wand upward (i.e., away from the screen) will put you into cover. (I didn't get a chance to see the Story Mode.) You'll also use the FPS controls in the eight-player Online Battle Mode, which features shooter standards such as deathmatch.

 

 

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All three games in the bundle will be playable with PlayStation Move (and the optional Move Shooting Attachment), the Guncon 3 (which came with the PS3 version of Time Crisis 4), or a regular PlayStation 3 controller. Time Crisis 4 and Deadstorm Pirates will feature online leaderboards, although I presume you'll be stuck with using your PSN name instead of a clever arcade-cabinet standby such as "a*s" or "FUK." Pricing is yet to be determined, but the bundle will be available right around the launch of PlayStation Move. Depending on the cost, it could be worth picking up for some mindless shooting fun.

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now just hope they bindle it with move so i can purchase move controller along with this game. :thumbsup:

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  • 4 weeks later...
Namco: Time Crisis PS3 Exclusive Because Of Kinect

 

here have been many debates about the merits of both PlayStation Move and Microsoft Kinect ever since they were both unveiled. And when it came to the Time Crisis franchise, Namco weighed up those merits and decided that they couldn't work with Kinect.

 

"One of the reasons [for it being PlayStation 3 exclusive] was it's easier to play this type of game with an accessory than it is with Kinect." said Norihiro Nishimura the producer on Time Crisis: Razing Storm when we caught up with him at GamesCom 2010.

 

That's not to say they won't work with Microsoft's Kinect on other products in the future though.

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