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Gears of War 3


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Gears of War 3

 

http://xbox360.ign.com/objects/143/14304771.html

 

 

Release Date: TBA 2010

Exclusively on: Xbox 360

ESRB: RP-M+

Genre: Third-Person Shooter

Publisher: Microsoft

Developer: Epic Games

 

 

 

Wish List

 

Humanize Marcus

Why in God's name do we have a hero that sounds like an always-angry version of Christian Bale's batman? Marcus seems completely incapable of having a normal, inside-voice conversation with someone, no matter how docile their surroundings. Can you imagine if Marcus were ever in an intimate situation with a woman? She'd run away faster than Roadrunner from Wiley Coyote. Not only that, but as a player it makes Marcus a character with which it's very difficult to identify. Sure, he's been through some hardships, but that doesn't mean he has to talk and act like such a roughneck, hard a*s the whole time. The one sign of promise came at the end of the game and Marcus's affectionate nod toward Anya, but we need more if he's going to be come the resounding icon that Epic would like.

 

We Find Out About Adam Fenix

He was mentioned, but only briefly in Gears of War 2 and now it's time for the veil to be removed from what exactly Adam Fenix was up to prior to Gears of War 1. We visited his former estate, we've heard the Locust Queen speak of him as if she's had some kind of interaction with Marcus's father and the final few seconds after the credits have finished feature a great voiceover from Adam himself. But even still, we know essentially the same information of his presumably sordid past as we did at the end of Gears 1. It's high time we find out exactly where Mr. Fenix's allegiances lie.

 

Fight a Brumak For Real

Piloting a Brumak was cool the first time through and there are plenty of on-rails scenarios where Brumaks pop up for players to fight in Gears of War 2 but for Gears 3 we want to fight one of those suckers on-foot. Marcus and company laying into a Brumak with nothing but grenades and lancer fire sounds like an orgasmic experience to us and the fact that PC gamers to play exactly that in Gears 1 feels like a slap in the face.

 

Bigger, Better and More Open Gameplay

Rather than just throwing players into straightforward encounters with wave-after-wave of Locust creatures, give us a more thrilling experience with enemies surrounding our quartet of heroes whenever possible. Gears 2 was too much about marching forward without looking around because there were no threats less those in front of you. Gears 3 should not only include enemies from every direction for designed set pieces, but it should also allow the player to design their route to combat. Opening the environments only slightly and rethinking the way cover is laid out could change Gears gameplay for the better for the third iteration.
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