It maintains more or less ~60fps or at least the high range within VRR thanks to FrameGen.
But that’s fake 60fps with 30fps latency.
Best latency,resolution & framerate is on PS5pro 120hz VRR mode.
Developer themselves have admitted they’ll need years of Optimisation to be able to run on a 10gb RAM.
Every game is different & every developer is not wizard.
Xbox should have just dropped the SeriesS mandate for developers as this is just the beginning of the death of SeriesS….atleast SeriesX owners shouldn’t suffer.
But when has Team Xbox really cared about their hardware owners!!
They purposely stopped pushing XBoneX within 2 years which had full 2gb of more RAM than SeriesS.
They wanted to kill it purposely….
Same thing happened with original Xbox.
& now they want to start another gen early because of their f**k ups!!!
It’s best they make PC boxes now!!
Priority Pass is only useful if you have complimentary uses with it.
In itself, a Priority Pass comes charges a membership fee and then charges 25/30$ per visit, so just a pass is not of any use.
You need to get a PP which provides you complimentary uses.
Deck has 16gb ddr5 ram. Looks like those IGN and Bloomberg articles on exclusivity were false. Actual problem was Series S.
Series S has been major issue for lot of devs. Game science dont want to bother spending resources on S unless MS actively helps them like they did incase of Baldurs Gate 3. MS directly helped Larian to port game to Series S. MS needs to reach out to them and send ATG team to help them.
Wukong is not only quite demanding game but also poorly optimzed game. It still cant run 60fps on Pro even after patch and can't maintain lock 60 even on 4090 with DLSS. Poor performance on all platforms was one of the main reason DF put Wukong below other games in their Graphics of the year award podcast. So, it will take lot of resources and cutbacks to optimize this game on S.