Amazed by the scale of things and enviornmental art in this game. So many gorgeous murals and statues carved into stones and mountains, so many detailed decayed old buildings. Chinese writings on mountains, temples carved in horizon. Huge stone gates. Its f**ckin gorgeous to admire all the detailed stuff. One secret area emerged from the floor and the cave you explore is pitch black with murals all round and the stuff is not clear, its decayed/destroyed and give a sense of desolated world. Game science cooked this game. Impressed.
Margin is always on top of the direct brand rates.
Why would a third party sell a brand's product if they can't make money or can't offer it lower than the direct website?
Customer will not buy if the price is higher than direct/Amazon/Blinkit. It can be on par at best.
Hence, every brand provides a margin on their website price, could be 5 or even 50% based upon the brand and the item.
This generally brings the price at par to the post-discount price which the brand is offering and leaves something for the final seller, which they can pocket or use to incentivise the customer.
WT doesn't offer much margins and hence it is hard to pocket anything while remaining at a competitive price.
Zyada margin ho toh me khud saste price me order krlu internally, but hardly any difference.
Amazon and Blinkit are entirely inventory led and get the volume discounts, covering their ops, plus they kill the brand in post-processing expenses.
It's all about scale.