-
Born on this day
-
Who's Online 15 Members, 1 Anonymous, 79 Guests (See full list)
-
Clubs
-
Xbox Game Pass Users
Open Club · 134 members
-
Club to check out clubs feature
Open Club · 7 members
-
-
Popular Contributors
-
Activity Stream
-
426
S.T.A.L.K.E.R 2
- Atmosphere, environmental artwork etc are the games greatest strengths - UE 5.1 used, so vegetation is not using Nanite and not fully treated with Unreal's shadow maps - Texturing across the game is high quality, hence the games massive install size (150GB~) - Storms and weather effects highlight visual quality as well - Cut-scenes and NPC's are synced properly to either localization - A number of light sources do not cast shadows, something the original game did (eg muzzle flash causing shadows) - Lumen light and reflections present but use a lot on SSR and can cause light break - No Hardware Based Lumen at present, devs have said they will add post-release - Xbox: - Fidelity and vegetation lower than PC's Epic settings, but even Series S has a 'shocking' amount of vegetation on screen - Shadow maps on Quality mode (SX) look similar to PC but Performance is lower quality with more jittering - Lumen is lower quality in Performance mode and can have more light breaks compared to Quality mode or PC in its Epic settings - Performance mode and Series S has lower quality translucent effects on windows etc, where SX in Quality and PC render it properly - DRS on both console with Unreal's TSR - Series S: 684p to 864p reconstructed to 1080p with TSR (single mode) - Series X Performance: 864p to 1152p reconstructed with TSR to 4K - Series X Quailty: Around 1440p with TSR to 4K at 30 FPS - DF note that make sure to change sRGB on monitors (something I also pointed out in the OT) as the game looks very dark by default - The day 0 patch fixes a lot of the initial problems in the review period, but still has some problems that need to be addressed by the developer. - Shader comp at boot prevents shader stutters, but game still has some CPU / traversal related stutters. This issue was much more prominent before the day 0 patch. - The game is super CPU limited. - The CPU limitation extends to console. SX in Performance in outdoors is almost always low 50's or high 40's with sparse indoors hitting 60. - Performance mode feels a lot better on a VRR display but is not recommended on fixed rate displays - Cities with a lot of NPC's can cause dips to low 40's. - DF note an issue where the game can freeze for a few seconds on Xbox when entering the first big settlement ((adam note: The freeze frame locks Alex talks about in the video, I did not encounter it in my run, there has been one more patch after the day 0 which likely fixed that too.)) - Quality mode is 'vastly preferable'. Only very rare drops to 29~28fps when a lot of NPC's are present. -
5347
PC Hardware Thread
Airo version has liquid cooling so mo need to install external water bloc *its airo, typo error in my post earlier -
426
-
526
Suicide Squad: Kill the Justice League
GaAs gAmeS aRE tHe fUtuRe- 2022
- action-adventure
-
(and 2 more)
Tagged with:
-
83
Avowed
Avowed | Hands-On Preview Details ▪️You play as the "Envoy", a fully customizable character traveling to the "Living Lands" (the setting of the game) on orders from the leader of the Aedyr Empire, a nation of humans and elves ▪️The Living Lands have a sort of Wild West frontier vibe where people head there in search of a better life, full of "rough and tumble" type inhabitants ▪️As the emperor's Envoy, most people immediately look at with mild distrust or full hostility as they see the Aedyr Empire trying to establish a foothold there ▪️You are sent there to investigate the "Dream Scourge", a soul plague that's infecting everything, and you need to learn how to stop it ▪️The game is not fully open world, but is made up of "open zones" that are large and interconnected, similar to The Outer Worlds ▪️Obsidian has made it a focus that each area is fully handcrafted and has interesting things to do, bandit camps, ruins to explore, half-destroyed hovels, undead soldiers, etc ▪️Features an open class approach to combat, where your backstory (war hero, arcane scholar, etc) determines your starting weapon, but you can find other options as you play like spears, swords, shields, pistols and can freely wield them ▪️You can store two weapon loadouts at a time and swap between them instantly, including mid-attack combo ▪️Hitting enemies damages health and also builds up a stagger meter that leaves them stunned when maxed out, allowing to do weapon-specific special moves for a lot of damage ▪️You can sneak around stealthily and get enemies from behind or use the environment to your advantage (like shooting fiery berries to start a fire) ▪️Some encounters can be bypassed entirely through stealth, or through dialogue convos if you have the right stats ▪️Combat is described as fast and fluid, managing your stamina meter to dictate your attacks, dodging unblockable enemy attacks, charging up your weapons for stronger hits, and being able to dual-wield like double swords, spear and pistol, etc "always feels like you have something up your sleeve" ▪️Some previewers however felt the combat was also "undeniably on the easy side" ▪️Eurogamer worries the Living Lands might not be as strange as Obsidian hopes it feels like, as there was nothing that popped out as unique or wildly original ▪️Structured leveling system, spend skill points in named skill trees like "Fighter" or "Ranger" ▪️Unlock special abilities that run on cooldown timers, mix and match different skills like the Fighter's dash-tackle and the Ranger's magic vines that entangles enemies ▪️There are many choices to make in the game, like happening upon a smuggler in a cage in the first outpost you encounter, whereby she's immediately distrustful of you, and it's up to you whether to release her or not ▪️One of the first places you visit is "Paradis", the main hub/point of civilization in the Living Lands, and you have to find the "clavager", essentially the town's mayor who went off to investigate some Dream Scourge reports ▪️After that, you're free to explore wherever you like, sidequests immediately become available, and they will impact your main story and vice versa ▪️Choices in sidequests "heavily impact individual characters, groups of characters, and entire settlements, factions of people, and the states of the regions that you go through. They will also impact the choices that are even available to you. Later in the game, you'll be locked or locked out of or presented with new choices based on the choices you made much earlier in the game" ▪️Exploring off the beaten path can often be rewarding, like happening upon a ruined tower that doesn't show up as any icon on the map. Investigating it triggered tripwire traps with swinging blades, inviting phantom enemies, and climbing up to the end revealed a chest with a high-quality piece of armor ▪️You can set up camps in different areas and talk to your companions, learn their backstories, etc which are all optional ▪️Writing is more grounded compared to the "relentless zaniness of The Outer Worlds", though still retains Obsidian's trademark humor but feels more natural to dialogue and less pressured to be quippy and quirky ▪️Kai, the bluish-green "Aumaua" companion from past footage, accompanies you early on. Companions are a 'constant presence', commenting on landmarks you pass by, during combat, and "generally feeling like a fellow traveler rather than trailing quietly behind you"
-