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529
Suicide Squad: Kill the Justice League
I cant 5€ version on Xbox. Its 13$. Deluxe edition which 6$ doesn't contain base game just dlc package- 2022
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529
Suicide Squad: Kill the Justice League
I would not play it even it goes for free. It is a bastardization of their trademark Arkham games/story.- 2022
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529
Suicide Squad: Kill the Justice League
I might buy it xD- 2022
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426
S.T.A.L.K.E.R 2
- Atmosphere, environmental artwork etc are the games greatest strengths - UE 5.1 used, so vegetation is not using Nanite and not fully treated with Unreal's shadow maps - Texturing across the game is high quality, hence the games massive install size (150GB~) - Storms and weather effects highlight visual quality as well - Cut-scenes and NPC's are synced properly to either localization - A number of light sources do not cast shadows, something the original game did (eg muzzle flash causing shadows) - Lumen light and reflections present but use a lot on SSR and can cause light break - No Hardware Based Lumen at present, devs have said they will add post-release - Xbox: - Fidelity and vegetation lower than PC's Epic settings, but even Series S has a 'shocking' amount of vegetation on screen - Shadow maps on Quality mode (SX) look similar to PC but Performance is lower quality with more jittering - Lumen is lower quality in Performance mode and can have more light breaks compared to Quality mode or PC in its Epic settings - Performance mode and Series S has lower quality translucent effects on windows etc, where SX in Quality and PC render it properly - DRS on both console with Unreal's TSR - Series S: 684p to 864p reconstructed to 1080p with TSR (single mode) - Series X Performance: 864p to 1152p reconstructed with TSR to 4K - Series X Quailty: Around 1440p with TSR to 4K at 30 FPS - DF note that make sure to change sRGB on monitors (something I also pointed out in the OT) as the game looks very dark by default - The day 0 patch fixes a lot of the initial problems in the review period, but still has some problems that need to be addressed by the developer. - Shader comp at boot prevents shader stutters, but game still has some CPU / traversal related stutters. This issue was much more prominent before the day 0 patch. - The game is super CPU limited. - The CPU limitation extends to console. SX in Performance in outdoors is almost always low 50's or high 40's with sparse indoors hitting 60. - Performance mode feels a lot better on a VRR display but is not recommended on fixed rate displays - Cities with a lot of NPC's can cause dips to low 40's. - DF note an issue where the game can freeze for a few seconds on Xbox when entering the first big settlement ((adam note: The freeze frame locks Alex talks about in the video, I did not encounter it in my run, there has been one more patch after the day 0 which likely fixed that too.)) - Quality mode is 'vastly preferable'. Only very rare drops to 29~28fps when a lot of NPC's are present. -
5347
PC Hardware Thread
Airo version has liquid cooling so mo need to install external water bloc *its airo, typo error in my post earlier
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