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As far as winners are concerned, you probably couldn’t pick two games that are farther apart than Halo: Reach and Bad Company 2 (our staff and community picks respectively). Bad Company, with its modern weapons, settings, unlocks, classes and maps is almost a poster boy of current generation shooters. Reach, on the other hand, with its colorful outlandish weapons, bizarre futuristic maps and core mechanics is as close as you can get to the classic Quake/Unreal shooters of the old. But despite being at the complete opposite ends of the spectrum, both games did have a few things in common as well. They were both balanced to perfection, they both had wonderful support from the developers (DICE with free maps, Bungie with user-created content), and both of them were an absolute riot to play.
Staff Pick: Halo: Reach
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